Analytics
Playtime Command
> Usage /playtime <playername> <optional-servername>
Arguments
If a playername is not provided, attempts to get playtime for linked accounts to command sender.
If a discord account is mentioned, attempts to get playtime for that user’s linked accounts.
Warning
- Unimplemented Case:
Without a server-name provided, the playtime total for each server the playername exists on is calculated. This currently only functions for servers with account-ids
Otherwise attempts searching servername for playername, totaling if present.
Playtime Calculation
- Queries server join/leave lists for provided player. Playtime is calculated in pairs by subtracting a join time from a leave time. The following cases are accounted for:
No joins (Returns 0)
First leave is before first join (Removes first leave)
- To save compute space, pairs are indexed. New pairs are calculated and added to a running a total.
Most recent is a join (Player is online, displays off current time)
If there are no leaves or joins since the last calculation, returns the previous total.
- Fixing logic is applied to leave/join lists on connect events:
is_recentest_join